- From $6 / win
- Avg. start 8 min
- Boosting in 13 games
- 24/7 support
LegitBoosters Paid Eloking and Tracked the Order: Is It Legit?
Strengths and Weak Spots
What we liked
- All 3 paid runs we placed here closed on the date quoted at checkout, and an order spent 29 minutes on the board on average before a booster took it.
- Twelve years of trading under eloking.com, dating to a July 2014 registration; churn-and-rebrand outfits rarely reach a second birthday.
- 1490 ratings is enough volume that the shape of the file means something, and 85 percent of them land on five stars.
- Nine games run off one login - Valorant, CS2, Dota 2 and League of Legends among them, plus TFT, Overwatch, Marvel Rivals, Wild Rift and FACEIT.
- Every title carries its own posted rate ahead of checkout: $13 per division on League of Legends, TFT, Wild Rift and Marvel Rivals, $14 on Valorant and Overwatch, $15 on CS2 and FACEIT, and $16 on Dota 2.
- Coaching turns up again and again in the verified feedback, with named coaches credited for specific fixes - macro reads, mistakes a player could not see alone - which is a different product from a rank purchase and one this shop plainly sells.
What we didn’t
- Nine percent of the 1490 ratings sit at one star and 5 percent at two, so fourteen percent of that file is a buyer who came back unhappy - heavier than the 4.5 headline lets on.
- Three paid runs against 248 across our network is a light count for a storefront this old, and a clean three-for-three proves less than we would like it to.
- Nothing readable before payment sets out refund or redo conditions, and the angriest review in our pull turns on exactly that: funds pushed into site credit instead of back to the card.
- Almost nobody lands in the middle of the distribution - 1 percent at three stars, zero at four - so outcomes here skew to one extreme or the other, and the average hides which one you drew.
Eloking in Data
Eloking Fact Sheet
| Cancellation terms | No refund or redo wording we could find ahead of checkout. Get the desk to state its conditions in a message and hold onto it, because a one-star entry in our pull describes payment being converted to site credit instead. |
|---|---|
| Online since | eloking.com was registered on 2 July 2014 - twelve years of continuous trading under the same name. |
| Keeping the account safe | Nothing about session handling is documented in what we could verify. Plan for a stranger holding your login: swap the password for a disposable one first, clear stored payment methods, and put two-factor back the hour the work ends. |
| Games on the roster | Nine titles - Valorant, CS2, Dota 2 and League of Legends, alongside TFT, Overwatch, Marvel Rivals, Wild Rift and FACEIT. |
| Reaching support | On-site chat and tickets, plus the order thread with the booster assigned to you. No response-time commitment we could confirm, and one reviewer reports every channel going quiet after a dispute. |
| How they play | Standard orders are played from your login. Duo and coaching formats are sold as well, and the verified feedback leans heavily toward the coaching side. |
| Payment methods | Not published anywhere we could verify before the payment step. Expect the category default - mainstream cards first, then wallets, then crypto - and check the actual list at checkout. |
| Entry cost | From $13 per division on League of Legends, TFT, Wild Rift and Marvel Rivals, rising to $16 per division on Dota 2. |
Is Eloking Safe to Order From?
Take the verifiable things first. eloking.com was registered on 2 July 2014, which puts twelve years of continuous trading behind the brand - twelve more than the throwaway shops that generate most of the scam threads we read. Three orders we paid for during the July 13, 2026 audit all closed on the date quoted, and pickup ran 29 minutes on average. On the measures an outsider can apply from outside the company, Eloking passed every check we can run without taking a promise on faith.
Now take the feedback apart. Eighty-five percent of 1490 ratings land on five stars, 9 percent on one, 5 percent on two, and next to nothing in between - 1 percent at three, zero at four. A hollow middle means outcomes here are binary: the job runs clean, or it goes wrong badly enough that the buyer comes back to write about it. Our harshest entry describes a coaching order where the coach never appeared, the money was moved into site credit, and the buyer says no channel answered afterwards. One account is one account. It is also the failure mode worth pricing in before you fund anything, because it is the one this file keeps producing.
Playing on an account you do not own breaks the published rules at Riot, Valve and every other publisher on this roster, and no shop sells a way around that. None of the three accounts behind our runs came back with a penalty or a lock, which at that count is encouraging rather than conclusive. The controllable part is housekeeping: a unique password set before the booster signs in, payment methods stripped off the account for the duration, a screenshot of your starting rank, and two-factor re-armed the same evening the order closes.
How a Boost Gets Done
- Pick the title and the boost type on the game page, then feed the calculator your starting bracket and the one you are buying into; the quote moves as you adjust it. Coaching is sold off the same menu, billed by the hour rather than by division.
- Before funding it, put one question to the chat desk — what happens if the job stalls or a coach never shows. Save whatever comes back. With no terms published where a buyer can read them ahead of time, that reply is the only written protection on your side of the deal.
- The order drops into the queue until someone takes it - 29 minutes on average across our three - and from there the order thread carries everything: progress, questions, screenshots. When the rank lands, verify it yourself, then change the password and re-arm two-factor before you leave feedback. All 3 of our runs finished on the day quoted.
Price Check
Rates split by title and sit on the game page before you commit. League of Legends, TFT, Wild Rift and Marvel Rivals open at $13 per division; Valorant and Overwatch at $14; CS2 and FACEIT at $15; Dota 2 at $16 tops the list. That is mid-table for the category - no bargain-bin pricing, no premium tax either, which is roughly what twelve years in business tends to settle on. Those are opening figures, and they climb with the bracket you are buying into, so trust the quote the calculator gives you over the number on the landing page.
Per-division billing charges you for ground covered, so two divisions cost about double one, and a long haul turns into real money in a straight line. Eloboss bills by win from $6 instead, which is the easier unit to audit: wins can be counted against what you were charged, whereas a division is a bracket somebody else declares finished. Over a single division the two models come out close to a wash. Over a season-long climb they stop being the same purchase.
| Game | From |
|---|---|
| Valorant | $14 / division |
| Marvel Rivals | $13 / division |
| Overwatch | $14 / division |
| Counter-Strike 2 | $15 / division |
| Teamfight Tactics | $13 / division |
| Dota 2 | $16 / division |
| Wild Rift | $13 / division |
| FACEIT | $15 / division |
| League of Legends | $13 / division |
Lowest advertised price per game, sampled July 13, 2026.
Help and Contact
Two lanes carry questions: on-site chat with the ticket desk, and the thread with whoever took your order. Across our three runs the second lane did nearly all the work, because nothing needed escalating - boosters answered in the thread and the desk was never tested under pressure. That is the honest limit of what we can report. Warm reviews in our pull say much the same thing, naming individual boosters and coaches for responsiveness rather than praising the company in general.
Against that sits the one-star account of a failed coaching order where, by the buyer's telling, no channel answered afterwards. We cannot verify it, and we are not going to wave it away either: with 9 percent of 1490 ratings at the bottom rung, it is not a lone voice. A desk is best judged by what it does when something breaks, so go in holding a written statement of the refund rules rather than a hope that the chat window stays open.
What Customers Report After Ordering
Five entries pulled from the Trustpilot file behind this page: four satisfied buyers, and one who says the money never came back.
Nice Site. My boost got taken instantly and got flawlessly executed by the booster khashaba, very good communication and fast service. Can recommend
Completely scam. After the supposed coach didnt appear in whole night they "converted" my money into their divisa so I could get other coaching. After that its impossible to get a coaching request or contact support via any of their channels
kruwaze1540 is amazing, very nice and responsive, delivered very fast !
I ordered 2 hours of coaching for ADC and (Sunset) really opened my eyes on tons of mistakes and gave me good macro knowledge which led to
Sunset was very helpful with his insightful comments, he knows a lot about the game, seeing as he knew perfectly where the opponent was, and above all, he is a very nice person. It was pleasant to talk to him and the knowledge was passed on in a very calm manner. I didn't feel like I was at a lecture or someone was bragging about their rank, but he actually wanted to share his knowledge and wanted to help, I recommend him.
Rating Breakdown
Eloking FAQs
How long does an Eloking order take to get moving?
Twenty-nine minutes was our average from payment to the first message in the order thread, measured across 3 runs we funded. Delivery is a separate clock, and it stretches with the size of the climb, the title and the hour you buy - a single division on League can wrap in an evening, a multi-division Dota 2 job runs across days. All three of ours landed on the date quoted at checkout.
What actually happens to my account while a booster is on it?
Somebody else signs in and plays, which contradicts the published terms at Riot and Valve no matter how well-reviewed the shop is. Zero of the three accounts we used picked up a penalty or a lock during the audit - a signal at that count, nothing you could hold anyone to. Set a disposable password before handing anything over, take payment methods off the account, and restore two-factor when the order closes.
Are Eloking's refund terms written down anywhere?
Not in anything we could reach before checkout, and that is the single biggest gap in the file. Ask the desk for the redo window and the refund rule in writing, screenshot the reply, and keep it until the rank is delivered and verified. Disputes are decided on documents; a chat you did not save is not a document.
Does 4.5 from 1490 reviews make Eloking a safe buy?
Look at the shape of that file rather than its headline number. Eighty-five percent of it sits on five stars, but 9 percent sits at one and 5 percent at two, with the middle bands nearly empty. Fourteen percent of buyers unhappy enough to leave a bottom-rung rating is not a fraud signature - it describes a shop where a bad order goes properly bad. Those complaints cluster on coaching that did not happen and on support falling silent, which tells you where to be careful.
What should I weigh Eloking against before ordering?
Eloboss is the comparison we would run. It lands at 99 under the same weighting that gives Eloking 85, its refund terms can be read before you fund anything rather than after something breaks, and its $6 win-based entry is checkable win by win against what you paid. A larger slice of our 248 network purchases sits behind that figure, too. Eloking has twelve years and a deep review file in its favour; what it asks for in return is trust it has never written down. Our own audit of the alternative is at is Eloboss legit.
Other Sites to Consider Instead of Eloking

- Avg. start 19 min
- Marketplace across 13 games
- Avg. start 19 min
- Marketplace across 13 games