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Where to Buy a Faceit Boost in 2026: Legit Boosters Tested All 37
Most FACEIT rankings share one weak spot - nobody behind them paid for a single order, so the list is really marketing copy sorted by star average. We ranked 37 services and put 20 paid FACEIT orders through them, following Level 1-10 climbs on FACEIT Elo from checkout to the last match of the run. Below are the four still standing at the end, judged on written refund terms, the shape of the review distribution behind the headline stars, and how quickly each one actually got a booster onto the account.
Top Rated Picks

- Avg. start 19 min
- Marketplace across 13 games
- Avg. start 19 min
- Marketplace across 13 games
All 37 Services, Side by Side
| # | Boosting site | Trust Score | Customer score | Stands out for | Prices from | |
|---|---|---|---|---|---|---|
| 1 | 99 | 4.9(3,167) | Best overall | $6 / win | ||
| 2 | U7BUYMarketplace | 93 | 4.8(47.2K) | Best value | $12 / div | |
| 3 | 91 | 4.8(2,047) | Runner-up service | $14 / div | ||
| 4 | 89 | 4.9(36.4K) | Fastest of the rest | $12 / div | ||
| 5 | BoostRoyalService | 88 | 4.8(9,775) | Boosting in 11 games | $19 / div | |
| 6 | GGBoostService | 87 | 4.8(6,940) | Boosting in 8 games | $19 / div | |
| 7 | Boosting FactoryService | 87 | 4.8(1,585) | Boosting in 11 games | $18 / div | |
| 8 | 87 | 4.7(5,724) | Boosting in 12 games | $18 / div | ||
| 9 | 87 | 4.4(7,757) | Boosting in 11 games | $20 / div | ||
| 10 | 87 | 4.7(32.5K) | Marketplace across 11 games | $11 / div | ||
| 11 | 87 | 4.6(26.2K) | Boosting in 13 games | $16 / div | ||
| 12 | 87 | 4.9(956) | Boosting in 13 games | $20 / div | ||
| 13 | FunPayMarketplace | 87 | 4.4(30.2K) | Marketplace across 13 games | $10 / div | |
| 14 | 87 | 4.8(54.8K) | Boosting in 13 games | $21 / div | ||
| 15 | iGVaultMarketplace | 87 | 4.6(56.9K) | Marketplace across 13 games | $12 / div | |
| 16 | 86 | 4.3(17.6K) | Marketplace across 13 games | $13 / div | ||
| 17 | BoostingMarketService | 86 | 4.8(5,378) | Boosting in 10 games | $20 / div | |
| 18 | GameflipMarketplace | 86 | 4.6(2,815) | Marketplace across 6 games | $10 / div | |
| 19 | 85 | 4.5(1,490) | Boosting in 9 games | $15 / div | ||
| 20 | 85 | 4.5(230K) | Marketplace across 13 games | $15 / div | ||
| 21 | GamingcyService | 85 | 4.8(458) | Boosting in 8 games | $17 / div | |
| 22 | G2GMarketplace | 84 | 3.9(56.7K) | Marketplace across 13 games | $14 / div | |
| 23 | 83 | 4.4(5,147) | Marketplace across 11 games | $14 / div | ||
| 24 | 82 | 3.9(326) | Boosting in 5 games | $15 / div | ||
| 25 | 80 | 4.9(2,979) | Boosting in 5 games | $13 / div | ||
| 26 | ZeusXMarketplace | 76 | 3.8(1,763) | Marketplace across 13 games | $11 / div | |
| 27 | HuskyBoostService | 75 | 4.0(4,916) | Boosting in 11 games | $13 / div | |
| 28 | 1v9Service | 75 | 4.1(1,197) | Boosting in 12 games | $13 / div | |
| 29 | ImmortalBoostService | 74 | 4.4(376) | Boosting in 13 games | $13 / div | |
| 30 | 73 | 4.4(2,240) | Marketplace across 13 games | $10 / div | ||
| 31 | 72 | 4.9(108) | Boosting in 6 games | $15 / div | ||
| 32 | Faceit-BoostService | 71 | 4.7(299) | Boosting in 2 games | $15 / div | |
| 33 | ArcticBoostService | 70 | 3.2(208) | Boosting in 2 games | $16 / div | |
| 34 | Z2UMarketplace | 59 | 3.4(1,644) | Marketplace across 13 games | $7 / div | |
| 35 | PlayerUpMarketplace | 58 | 3.4(1,766) | Marketplace across 13 games | $9 / div | |
| 36 | 58 | 3.9(9,766) | Boosting in 12 games | $12 / div | ||
| 37 | EpicNPCMarketplace | 57 | 3.7(11.2K) | Marketplace across 13 games | $8 / div |
How We Score Every Site
What the Score Is Built From
A slow order costs you a weekend of waiting; a sloppy handoff can cost you the login itself. Account safety and handling therefore carries the heaviest weight in the score, ahead of speed and ahead of price. — see how the weights are set.
What Each Band Means
Top 4 in Detail
1.
Eloboss — best overall
99 Eloboss is the one entry here we did not have to argue about: 99 on our scale, and the vetting turned up nothing we needed to flag - refund terms written out in full, readable before the card details, and a complaint history that gets answered rather than buried. Across 20 FACEIT orders the average pickup ran 8 minutes, with the quickest at 7; every rival in this table sits at 18 or worse. Levels start at $18 against a $14 median, so it is not the cheap option, and the 4.9 average over 3167 reviews holds up when you read the one-star tail. Win-based orders open at $6. Everything below gets measured against these numbers.
What we liked
- Refund terms are written out in plain language and sit in front of you before payment, not after a dispute.
- Fastest start in the table by a wide margin: 8 minutes average pickup across our 20 FACEIT orders.
- Score of 99, the only entry above 95 in a field of 37 services.
- Win-based orders from $6 when you need a handful of matches rather than a whole level.
What we didn’t
- Level entry at $18 sits above the $14 median, and budget buyers will feel that gap.
- Booster preferences like map pool or play window get arranged in chat instead of a checkout toggle.
2.
U7BUY — best value
93 U7BUY sells access to sellers rather than running its own roster, and priced that way it is hard to beat: levels open at $12, two dollars under the median across the 37 we ranked. The 47240 reviews are the largest count in this table, though that volume covers every product they list, not FACEIT boosting specifically, so the 4.8 average tells you less than it looks like it does. Our 5 orders here all completed, but the first booster message landed at 19 minutes on average against 8 for Eloboss, and the refund route runs through marketplace mediation instead of a policy you can read up front.
What we liked
- Levels from $12, the cheapest entry in the top four and under the $14 median.
- Seller choice is genuinely wide, so one slow listing does not stall the whole plan.
What we didn’t
- Average first contact ran 19 minutes on our FACEIT orders, more than double what Eloboss logged.
- Refund handling is mediation between you and a seller, with no single written policy standing behind it.
3.
igitems — runner-up service
91 igitems runs the tightest seller vetting of the three marketplaces we bought from, and it shows in how consistent the FACEIT listings read: $14 entry, dead on the median, with far less spread between the cheapest and dearest seller than its larger rivals manage. The trade-off is scale. At 2047 reviews it carries the thinnest track record in this table, and 5 orders from us is not enough to tell you much about the tail of bad outcomes. Starts averaged 19 minutes. Where Eloboss hands you a refund policy in writing, here you are reading a seller's own terms and hoping they line up with the platform's.
What we liked
- Seller vetting is stricter than the other marketplaces here, so listings vary less than usual.
- Entry price of $14 lands exactly on the median for the 37 services we ranked.
- Order pages state the level range and the access mode before you commit anything.
What we didn’t
- 2047 reviews is the smallest pile of feedback in this top four.
- 19-minute average start, over twice the wait we logged at the top of the table.
- Refund cover changes from seller to seller instead of following one platform-wide guarantee.
4.
Overgear — fastest of the rest
89 Overgear is the quickest mover among the marketplaces, though the gap is narrow: 18 minutes to first contact versus 19 at U7BUY and igitems, and more than twice what we clocked at the top of this table. Its 4.9 average across 36372 reviews is the strongest pairing of score and volume outside slot one, and the escrow hold puts real money behind the promise. What it does not give you is one accountable party. You are still picking a seller, still reading their terms, and if a level stalls your recourse is a claim rather than a support agent who owns the order. Levels open at $12.
What we liked
- 18-minute average start, the fastest we measured outside Eloboss.
- Escrow holds your payment until the level is confirmed delivered.
What we didn’t
- Score of 89 is the lowest of the four, weighed down by how much sellers differ.
FACEIT Boosting: Common Questions
My level dropped a week after the boost - is that on the service?
Partly, and only while the order is still open. Once the account is back with you, FACEIT Elo moves on your own results, and a level you cannot hold at 10 tends to come off within a few nights of solo queue. What we check is whether the written terms address that window at all: the ones worth your money read like a contract you can see before the card details go in, and the weak ones go quiet the moment the order closes. If holding the level matters more than touching it, buy the smaller jump and play the rest out yourself.
What does FACEIT actually do to accounts caught being boosted?
Enforcement runs on reports and player behaviour rather than an anti-cheat signature, so what usually triggers it is a teammate noticing the account plays nothing like its level. Outcomes described in complaint threads range from an Elo correction to a queue suspension, with permanent closure kept for repeat cases or paired offences. Every one of those costs more than the boost saved, which is why login handling and session hygiene carry weight in our score at all. None of the 20 FACEIT accounts we ran picked up a penalty, though 20 orders is 20 orders and we say so rather than dressing it up as proof.
Do I have to hand over my login, or can the whole climb be done in duo?
Both routes exist on FACEIT and they price differently. Duo means you queue alongside the booster on your own account: credentials stay with you, and the account keeps playing every match, which reads cleaner to FACEIT's reporting. It also runs slower and costs more per level, because your own results are part of the equation. Handing over the login is faster and cheaper, and it moves the question to how the seller stores what you gave them. A written line on password handling plus a prompt to reset afterwards is the difference between a service and a listing. Check which mode the quoted price assumes before you compare two numbers.
Does my region change what I pay and how fast someone picks the order up?
It moves the start far more than the price. FACEIT boosting is billed per level almost everywhere in our table, so EU and NA quotes land in the same $12 to $18 band with the median at $14. Region bites on the roster instead: a booster pool built around EU evenings means an order placed at 4am local sits until somebody wakes up. That accounts for most of the distance between 8 minutes at the top of this list and 18 or 19 at the marketplaces, where one listing usually means one person. Oceania and South America are the thin markets, so ask about coverage before you pay.
On your 20 FACEIT orders, how long did a level really take?
Levels in the 5 to 8 range moved in one or two evenings of play each. The climb from 9 to 10 is where schedules stretch, since Elo gains thin out near the ceiling and every loss costs more than it did lower down. The bigger variable sits before any of that: 8 minutes to first contact at Eloboss against 18 to 19 across the three marketplaces here, and one of our orders sat overnight before anyone touched it. Ask for the booster's play window in writing and you can plan the account around it instead of refreshing a chat.
If it is only one level, what is actually worth paying for?
For a single level the cheapest listing wins on paper - $12 at U7BUY or Overgear against $18 at Eloboss - and then loses on the day, because a one-level job is exactly what a busy seller leaves at the bottom of the pile. If the level is worth buying, it is worth buying with a start time attached. Win-based orders from $6 are the other angle: pay for the three or four matches you genuinely need instead of a full level you half need. Our reasoning on the top pick, paperwork included, sits at is Eloboss legit.

















