- From $6 / win
- Avg. start 8 min
- Boosting in 13 games
- 24/7 support
LegitBoosters Paid Epiccarry and Tracked the Order: Is It Legit?
Strengths and Weak Spots
What we liked
- Thirteen years of trading under one name and one domain, which counts for something in a category where a bad quarter usually ends in a rebrand.
- 7,107 Trustpilot ratings, and the shape matters more than the 4.8 headline: 91 percent at the top grade against 3 percent at the bottom, with the middle nearly empty.
- Boosters took an average of 38 minutes to pick our orders up, timed from the moment the payment cleared.
- Six ladders covered - Dota 2, CS2, Marvel Rivals and TFT among them - so changing games does not send you back to hunting a new seller.
What we didn’t
- One of the 3 orders we paid for slipped past its estimate and sat there until we chased it in chat; on a run that small, that is a third of the evidence going sideways.
- Refund conditions and credential handling are nowhere in writing that we could find before checkout, so whatever you are promised lives in a chat log instead of terms you can hold them to.
Epiccarry in Data
Epiccarry Fact Sheet
| Cancellation terms | Nothing published that we could read before paying. Category practice is a redo or partial credit rather than money back - get the promise into the chat log before you hand anything over. |
|---|---|
| Online since | Trading as Epiccarry since 2013, so roughly thirteen years under the same name. |
| Keeping the account safe | Not documented anywhere we could check. Assume an ordinary login handover and change the password yourself once the order closes; none of our test accounts picked up a penalty. |
| Games on the roster | Six titles: Dota 2, CS2, Marvel Rivals, TFT, Wild Rift and Deadlock. |
| Reaching support | Live chat plus the order thread, which is where most of the real communication happens. Reviewers call the replies quick; one of ours needed prompting before anything moved. |
| How they play | Handover is the default for a shop built this way. Duo and play-alongside runs are normally quoted as an upgrade over the base price - confirm on the order form before you commit. |
| Payment methods | Not itemised before checkout. A shop this size normally carries PayPal and card rails with crypto as the extra, but the working list only shows up at the payment step. |
| Entry cost | From $11 per division on Wild Rift up to $15 on Deadlock; three of the six ladders sit at $13. |
Is Epiccarry Safe to Order From?
None of the accounts we handed over during our 3 paid test purchases came back with a penalty, and nothing on them had been touched when we looked after the runs closed. Everything here is measured as of July 13, 2026. That is the full extent of what we can state as verified. Account sharing breaks the rules Valve and Riot both publish, and no shop can make a boosted climb look self-played to a determined report - getting caught is unlikely, and nobody selling you a division can promise it away.
What Epiccarry will not do is put its own handling rules on paper. There is no page we could read before checkout that says who holds the login, how long a session stays open, or what becomes of the password afterwards. For a thirteen-year-old shop that gap is odd, and it is the single biggest reason the score stops at 78 instead of climbing into the nineties. Ask in chat, keep the answer, and change the password yourself the day the order ends.
Trustpilot reads better than a 4.8 average usually does, because the distribution is clean: 91 percent at five, 3 percent at one, and almost nothing in between. A shop buying its reputation tends to show a fat top block with a thin, angry tail of recent complaints; across 7,107 entries this one does not read that way. Worth reading the one critical review we kept - a buyer believed he had bought a +10 run and only discovered after paying that it was a +7, with the key swapped on him as well.
How a Boost Gets Done
- Choose the game and the ladder distance on the order page, add whichever extras you want, and watch the total shift as you toggle them. Read the summary line twice before paying - the one unhappy Trustpilot writer we kept did not, and ended up with a shorter run than he believed he had bought.
- Pay, then keep the order dashboard open. Across the three purchases we made, a booster took the job up an average of 38 minutes after the payment cleared. One of those three then went quiet long enough that we had to ask where it was.
- Hand the login over when the assigned player asks, keep the thread live for the duration, and treat a fresh password as step one once the order wraps up. Since the handling policy is unpublished, that last step is yours to do rather than theirs to remember.
Price Check
Pricing runs per division and lands squarely mid-market: $11 on Wild Rift at the floor, $12 on TFT, $13 across Marvel Rivals, CS2 and Dota 2, and $15 on Deadlock at the ceiling. Nothing here is bargain-bin, which is mostly a good sign - the shops undercutting the market by half are usually flipping your order to whoever answers first. What the extra dollars buy you above the cheap tier is pickup speed and a thirteen-year track record, not a written guarantee, because there is not one.
Against a win-priced shop the arithmetic changes shape entirely. Eloboss starts at $6 per win, a smaller unit that lets you test a seller for the price of a coffee; a division here is a single bigger commitment. If your first purchase is really an experiment to see whether a seller is any good, the per-win route hands you more information for less money.
| Game | From |
|---|---|
| Marvel Rivals | $13 / division |
| Counter-Strike 2 | $13 / division |
| Teamfight Tactics | $12 / division |
| Dota 2 | $13 / division |
| Wild Rift | $11 / division |
| Deadlock | $15 / division |
Lowest advertised price per game, sampled July 13, 2026.
Help and Contact
Support answered every time we opened the thread, and that lines up with what reviewers write. Even the buyer stuck with the wrong run length called the reply kind and fast, which tells you the people behind the desk are fine when the checkout copy is not. The gap is in what starts the conversation: on one of our three orders, nothing happened until we asked first.
So treat the chat as part of how an order moves rather than an emergency exit you will never need. Ask for a completion estimate before paying, ask again if the dashboard goes still for a day, and keep the log - with no published terms behind it, that thread is the only record of what you were promised.
What Customers Report After Ordering
Five Trustpilot entries we kept: four satisfied buyers and one who found out after paying that he had bought a shorter run than he picked.
I requested leveling. The completed in one day and even did some chores for me without asking, which was nice.
Quick and professional. The carrier did not know a couple of things they need to know to complete the carry but once I clarified things, it was smooth sailing.
Very smooth process and rapid too. Have thoroughly enjoyed working with this company. They get the job done and have never been disappointed.
When ordering I was under the impression that I purchased a +10 run, and it wasn’t until after I made my payment that I purchased a +7. Additionally, the key I selected was not the one I got to run. After purchase it was unclear what steps I needed to take or how long the process would be, and I needed to reach out go customer support to get things moving. (Customer support was kind and speedy)
The site is always responsive and even addresses free questions .. lol. Their services are handled by real expert players in my opinion. Prices are competitive and trustworthy.
Rating Breakdown
Epiccarry FAQs
Is Epiccarry a scam?
Nothing in our audit points that way. Three paid purchases went through, two finished on schedule, the third landed late but landed; no charge vanished and no account picked up a penalty. What is missing here is the paperwork rather than the delivery.
How long will my boost take?
Pickup averaged 38 minutes across the three orders we bought, timed from the payment clearing. Completion is the part we cannot give you a clean number for: two of our three matched the estimate they were quoted and one did not, which is roughly what a shop of this size looks like from the outside. Get the estimate in chat before you pay and hold the thread to it.
What happens if the order stalls or I want my money back?
Only if you secured the promise first, realistically. We found no refund conditions published anywhere before checkout, so ask in chat what happens when a run goes quiet, save the log, and understand that a card chargeback is your genuine backstop with a shop that keeps its terms unwritten.
Which games does Epiccarry cover?
Six ladders: Dota 2, CS2, Marvel Rivals, TFT, Wild Rift and Deadlock. Rates are set per game instead of one flat number, so open the page for the title you actually want before budgeting.
How much does a boost cost here?
$11 per division on Wild Rift is the floor, $15 on Deadlock the ceiling, and three of the six games sit at $13. There is no win-priced tier, so the smallest thing you can buy is a full division.
Is there a better alternative to Epiccarry?
Depends what you weigh. On our scoring Eloboss lands at 99 against Epiccarry's 78, and almost all of that spread is documentation: refund conditions you can read before you pay, an order history that matched what we measured, and 248 paid tests behind the network's numbers instead of the three we ran here. Entry there starts at $6 per win, a cheaper way to audit a seller than committing to a whole division. The full write-up is at our Eloboss review if you would rather see the numbers than the summary.
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